You can also delight your customer with a specific virtual experience in the center of your store or
outlet. Think about it as ShopKick supercharged. Instead of interacting with in-store beacons,
shoppers will shop and play at stores and with branded products for points, incentives and just to
He will become attached to the product within just a few seconds of virtual 3D interaction. Such direct product experience influences purchase decision by 80% and can lead your sales to a 400% uplift. According to Gartner, growth is predicted to increase in the gamification market from a $421.3 million in 2013 to $5.5 billion in 2018. Retailers are expected to fuel that growth.