Gaming with AR

Gamification of the in-store experience

You can also delight your customer with a specific virtual experience in the center of your store or outlet. Think about it as ShopKick supercharged. Instead of interacting with in-store beacons, shoppers will shop and play at stores and with branded products for points, incentives and just to entertain themselves.
He will become attached to the product within just a few seconds of virtual 3D interaction. Such direct product experience influences purchase decision by 80% and can lead your sales to a 400% uplift.  According to Gartner, growth is predicted to increase in the gamification market from a $421.3 million in 2013 to $5.5 billion in 2018. Retailers are expected to fuel that growth.

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